Hello everyone!
This is my personal work done in 2 months for the Rookies Awards 2021 contest. I learned so much by this time and i improved my skills and my workflow.
This is a game ready model with 70.6k polygons based on fantastic Concept of Gianluca Rolli! https://www.artstation.com/artwork/rRWPN5
I started first with the body, from sphere, I sculpted before the primary forms and blocked out the big shapes of the body. I always like to do a lot of details but this time I imposed myself to go slowly so i could't loose the principal shapes of the human anatomy. After the body was done, i started masking,extracting and zremeshing the clothing and armors. Then i went into the details of each subject and after i needed a better topology so i duplicated each of them, zremeshed again and project all on the high poly subject.
For detailing much more every single object, and the body too, i used layers and layers searching for the best result i could reach. As well as layers, i have used too alpha's hyeroglyphs that i had made on photoshop.
The entire character and props are done from ZBrush and then retopologized into Maya, baked and textured into Substance Painter and rendered in Marmoset Toolbag3.
Special thanks to a very kindful person that helps me out with troubles and feedback! Thank you Dom! https://www.artstation.com/domc
Hope you like this guys! I've put everything of myself in this artwork!
TURNTABLE